Hidden Palace is about two-thirds complete, while Wood Zone has a garbled and very incomplete layout. Hidden Palace Zone and Wood Zone are semi-playable, but many areas can't be reached without debug mode.
#Sonic mania the cutting room floor manual
The manual for the 8-bit version clearly mentions a Sprint Shoes power-up, but it only appears once in the Sega Master System version, and is replaced with a ring box in the Game Gear version.Level designer Brenda Ross confirmed its name as Dust Hill Zone in an interview she'd also planned a snow level that would've reused most of its graphics with the cacti replaced by Christmas trees. This promo screenshot ◊ showing a desert zone baffled fans for years.He has a fully implemented laughing animation for when Sonic gets hit, but since Death Egg has no rings to collect, you die in one hit and all animation is frozen. Eggman lurks from a little window in the back. During the fight against the Silver Sonic in Death Egg Zone, Dr.Masato Nakamura's demo, unlike all the other stage music demos, ends properly and doesn't loop, suggesting it may have been intended for a cutscene of some sort. The latter stage plays the unused track #10 from the Sound Test.One intended for Wood Zone leads to an objectless, miscolored version of Emerald Hill Act 1, and the other, intended for the infamous Hidden Palace, retains that level's layout and palette, but not the collision-thus Sonic and Tails just fall to their deaths.
#Sonic mania the cutting room floor code
The game code has level slots intended for scrapped zones.Some of them were referenced in the spritework for Sonic Mania, and most of them are buried in the code for the 2013 mobile remaster. There are many unused sprites and animations for Sonic.Overall, Sonic 2 is legendary for its removed content, largely thanks to the prototypes dumped on the internet over the years.